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  1. The Gamification of Learning and Instruction Fieldbook by Karl M. Kapp NEW Pape

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  2. The Gamification of Learning and Instruction Field book – Ideas into Practice

    The Gamification of Learning and Instruction Field book – Ideas into Practice 9781118674437 Brand New

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  3. The Gamification of Learning and Instruction Fieldbook - 9781118674437

    ISBN-13: 9781118674437, 978-1118674437. The Gamification of Learning and Instruction Fieldbook Ideas into Practice. Format: Paperback.

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  4. THE GAMIFICATION OF LEARNING AND INSTRUCTION: GAME-BASED By Karl M. Kapp *VG+*

    THE GAMIFICATION OF LEARNING AND INSTRUCTION: GAME-BASED METHODS AND STRATEGIES FOR TRAINING AND EDUCATION By Karl M. Kapp - Hardcover *Excellent Condition*.

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  5. The Gamification of Learning and Instruction Fieldbook by Karl M. Kapp

    Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

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  6. The Gamification of Learning and Instruction Field

    The Gamification of Learning and Instruction FieldAuthor: KM Kapp.

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  7. Karl M. Kapp The Gamification of Learning and Instruction Fieldbook (Paperback)

    Title: The Gamification of Learning and Instruction Fieldbook. Author: Karl M. Kapp. Topic: Society & Culture, Children's Learning & Education. Subtitle: Ideas into Practice. Release Date: 03/01/2014.

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  8. Karl M. Kapp The Gamification of Learning and Instruction (Hardback)

    Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. "Karl has written the definitive guide to gamification, which itself is accessible and engaging.

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